打開你的
L1Shop.java
L1Shop.java
for (L1ShopBuyOrder order : orderList.getList()) {
int itemId = order.getItem().getItemId();
int amount = order.getCount();
L1ItemInstance item = ItemTable.getInstance().createItem(itemId);
item.setCount(amount);
item.setIdentified(true);
inv.storeItem(item);
if (_npcId == 70068 || _npcId == 70020) {
item.setIdentified(false);
Random random = new Random();
int chance = random.nextInt(100) + 1;
if (chance <= 15) {
item.setEnchantLevel(-2);
} else if (chance >= 16 && chance <= 30) {
item.setEnchantLevel(-1);
} else if (chance >= 31 && chance <= 70) {
item.setEnchantLevel(0);
} else if (chance >= 71 && chance <= 87) {
item.setEnchantLevel(random.nextInt(2) + 1);
} else if (chance >= 88 && chance <= 97) {
item.setEnchantLevel(random.nextInt(3) + 3);
} else if (chance >= 98 && chance <= 99) {
item.setEnchantLevel(6);
} else if (chance == 100) {
item.setEnchantLevel(7);
}
}
}
15%的機率-2的
15%的機率-1的
40%的機率0的
17%機率隨機0~3
12%機率隨機3~6
1%機率+7
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