新增幫玩家加魔法NPC
修改C_NPCAction
// “調查をやめます”
else if
(s.equalsIgnoreCase("Z")) {
if
(pc.getInventory().consumeItem(41062, 1)) {
htmlid =
"orcfbakumo6";
}
}
}
在這加入
複制代碼
1.
2. else if (((L1NpcInstance)
obj).getNpcTemplate().get_npcId() == 300015) {
3. //魔術師 by bill00148
4. if
(s.equals("request for a6_1")){
5. if
(pc.getInventory().checkItem(40308,200)) { //拟似
6.
L1ItemInstance item = pc.getWeapon();
7.
if(item != null) {
8.
pc.sendPackets(new S_ServerMessage(161, item.getLogName(),
"$245", "$247"));
9.
item.setSkillWeaponEnchant(pc, 12, 1800 * 1000);
10.
} else {
11.
pc.sendPackets(new S_ServerMessage(79));
12.
}
13.
pc.sendPackets(new S_SkillSound(pc.getId(), 747));
14.
pc.broadcastPacket(new S_SkillSound(pc.getId(), 747));
15.
pc.getInventory().consumeItem(40308,200);
16.
//htmlid = "";
17. } else
{
18.
pc.sendPackets(new S_ServerMessage(189));
19.
htmlid = "";
20. }
21. }
22. else if
(s.equals("request for a6_2")){
23. if
(pc.getInventory().checkItem(40308,200)) { //铠甲
24.
L1ItemInstance item = pc.getInventory().getItemEquipped((byte)2,(byte)2);
25.
if(item != null) {
26.
pc.sendPackets(new S_ServerMessage(161, item.getLogName(),
"$245", "$247"));
27.
item.setSkillArmorEnchant(pc, 21, 1800 * 1000);
28.
} else {
29.
pc.sendPackets(new S_ServerMessage(79));
30. }
31.
pc.sendPackets(new S_SkillSound(pc.getId(), 748));
32.
pc.broadcastPacket(new S_SkillSound(pc.getId(), 748));
33.
pc.getInventory().consumeItem(40308,200);
34. } else
{
35.
pc.sendPackets(new S_ServerMessage(189));
36. htmlid
= "";
37. }
38.
}
39. else if
(s.equals("request for a6_3")){
40. if
(pc.getInventory().checkItem(40308,1000)) { //通暢
41.
pc.getInventory().consumeItem(40308,1000);
42.
L1SkillUse l1skilluse = new L1SkillUse();
43.
l1skilluse.handleCommands(client.getActiveChar(),
44.
L1SkillId.PHYSICAL_ENCHANT_DEX, pc.getId(), pc.getX(), pc.getY(),
45.
null, 0,
L1SkillUse.TYPE_SPELLSC);
46.
} else {
47.
htmlid = "";
48.
pc.sendPackets(new S_ServerMessage(189));
49.
}
50.
}
51. else if
(s.equals("request for a6_4")){
52. if
(pc.getInventory().checkItem(40308,1000)) { //體魄
53.
pc.getInventory().consumeItem(40308,1000);
54.
L1SkillUse l1skilluse = new L1SkillUse();
55.
l1skilluse.handleCommands(client.getActiveChar(),
56.
L1SkillId.PHYSICAL_ENCHANT_STR, pc.getId(), pc.getX(), pc.getY(),
57.
null, 0,
L1SkillUse.TYPE_SPELLSC);
58.
} else {
59.
htmlid = "";
60.
pc.sendPackets(new S_ServerMessage(189));
61.
}
62.
}
63. else if
(s.equals("request for a6_5")){
64. if
(pc.getInventory().checkItem(40308,1000)) { //祝福
65.
pc.getInventory().consumeItem(40308,1000);
66.
L1SkillUse l1skilluse = new L1SkillUse();
67.
l1skilluse.handleCommands(client.getActiveChar(),
68.
L1SkillId.BLESS_WEAPON,
pc.getId(), pc.getX(), pc.getY(),
69.
null, 0,
L1SkillUse.TYPE_SPELLSC);
70.
} else {
71.
htmlid = "";
72.
pc.sendPackets(new S_ServerMessage(189));
73.
}
74.
}
75. else if
(s.equals("request for a6_6")){
76. if
(pc.getInventory().checkItem(40308,20000)) { //靈魂
77.
pc.getInventory().consumeItem(40308,20000);
78.
L1SkillUse l1skilluse = new L1SkillUse();
79.
l1skilluse.handleCommands(client.getActiveChar(),
80.
L1SkillId.ADVANCE_SPIRIT,
pc.getId(), pc.getX(), pc.getY(),
81.
null, 0,
L1SkillUse.TYPE_SPELLSC);
82.
} else {
83.
htmlid = "";
84.
pc.sendPackets(new S_ServerMessage(189));
85.
}
86.
}
87. else if
(s.equals("request for a6_8")){ //變黑妖
88. if
(pc.getInventory().checkItem(40308,10000)) {
89.
pc.getInventory().consumeItem(40308,10000);
90.
poly(client, (short)2284);
91.
} else {
92.
htmlid = "";
93.
pc.sendPackets(new S_ServerMessage(189));
94.
}
95.
}
96. else if
(s.equals("request for a6_9")){ //變死騎
97. if
(pc.getInventory().checkItem(40308,10000)) {
98.
pc.getInventory().consumeItem(40308,10000);
99.
poly(client, (short)3784);
100.
} else {
101.
htmlid = "";
102.
pc.sendPackets(new S_ServerMessage(189));
103.
}
104.
}
105. }
106. //魔術師 end
107.
// ドゥダ-マラ
ブカ
else if (((L1NpcInstance)
obj).getNpcTemplate().get_npcId() == 71043) {
// “調查をします”
if
(s.equalsIgnoreCase("A")) {
L1NpcInstance npc =
(L1NpcInstance) obj;
NPC編号自己改一下
大緻上應該沒什麽問題
價錢如果不滿意大大自己修改嘿
修改天神祝福
到核心裡面修改
先找到C_NPCTalk在收尋
//體魄
new
L1SkillUse().handleCommands(pc, 42, pc.getId(), pc.getX(), pc.getY(), null,
time, L1SkillUse.TYPE_GMBUFF);
//通暢
new
L1SkillUse().handleCommands(pc, 26, pc.getId(), pc.getX(), pc.getY(), null,
time, L1SkillUse.TYPE_GMBUFF);
//祝福魔法武器
new
L1SkillUse().handleCommands(pc, 48, pc.getId(), pc.getX(), pc.getY(), null,
time, L1SkillUse.TYPE_GMBUFF);
//鋼鐵防護
new
L1SkillUse().handleCommands(pc, 168, pc.getId(), pc.getX(), pc.getY(), null,
time, L1SkillUse.TYPE_GMBUFF);
這裡就是改他放魔法的地方
感覺天神祝福5萬太多呢修改核心
在C_NPCTalk裡面的 ;]A:(HSZj
int time = 3600; <
&$
<7]a\dM
if(((L1NpcInstance)obj).getMapId() == 4) mJFFst,‑
{ 5 [1]cz6\A&
L1ItemInstance adena = ItemTable.getInstance().createItem(40308); .~ Y%[1]
AI
adena.setCount(pc.getInventory().countItems(40308)); 6SVh6o@]
if(adena.getCount() < 50000) z >9g
t
{
這裡作修改 這裡是不到5萬元
會出現以下訊息 eW.[M?,
pc.sendPackets(new
S_SystemMessage("\u91D1\u5E63\u4E0D\u8DB3!\u89815\u842C\u5143\u5537!\u5929\u795E\u795D\u798F\u4E0D\u662F\u5E73\u5E38\u4EBA\u80FD\u6709\u7684!")); u(bPdf@kz
return; <F#/wU ^9
} ^_o9%)RL(
pc.getInventory().consumeItem(40308, 50000); n= tg{_9f%
time =
900;
這裡修改