l1j.server.server.model.identity.L1ItemId
新增
/** 100%數武卷*/
public static final int SCROLL_OF_LUCKY_WEAPON = 60185;
/** 100%數防卷*/
public static final int SCROLL_OF_LUCKY_ARMOR = 60186;
C_ItemUSe
找
@SuppressWarnings("unused")
下面找位置新增
case L1ItemId.SCROLL_OF_LUCKY_ARMOR: //100%對盔甲施法的卷軸
case L1ItemId.SCROLL_OF_LUCKY_WEAPON: //100%對武器施法的卷軸
找
itemId == 40077
下面加入
|| (itemId == L1ItemId.SCROLL_OF_LUCKY_WEAPON) //100%武卷
找
|| (itemId == L1ItemId.C_SCROLL_OF_ENCHANT_ARMOR)
下面加入
|| (itemId == L1ItemId.SCROLL_OF_LUCKY_ARMOR) //100%防捲
l1j.server.server.model.item.action.Enchant
宣告
import l1j.william.L1WilliamSystemMessage;
找
} else if (enchant_level < safe_enchant) { // 強化等級小於安定值
pc.getInventory().removeItem(l1iteminstance, 1);
SuccessEnchant(pc, l1iteminstance1, client, RandomELevel(l1iteminstance1, itemId));
改成
} else if ((enchant_level < safe_enchant) || (itemId == L1ItemId.SCROLL_OF_LUCKY_WEAPON)) { // 強化等級小於安定值,100% 強化武器卷軸
pc.getInventory().removeItem(l1iteminstance, 1);
SuccessEnchant(pc, l1iteminstance1, client, RandomELevel(l1iteminstance1, itemId));
if (itemId == L1ItemId.SCROLL_OF_LUCKY_WEAPON)
L1World.getInstance().broadcastPacketToAll(new S_ServerMessage(166,"玩家【" + pc.getName() + "】"+(L1WilliamSystemMessage.ShowMessage(1054))));
找
if (itemId == L1ItemId.C_SCROLL_OF_ENCHANT_ARMOR) { // 受咀咒的 對盔甲施法的卷軸
再往下找
} else if (enchant_level < safe_enchant) { // 強化等級小於安定值
pc.getInventory().removeItem(l1iteminstance, 1);
SuccessEnchant(pc, l1iteminstance1, client, RandomELevel(l1iteminstance1, itemId));
改成
} else if ((enchant_level < safe_enchant) || (itemId == L1ItemId.SCROLL_OF_LUCKY_ARMOR)) { // 強化等級小於安定值,100% 強化防具卷軸
pc.getInventory().removeItem(l1iteminstance, 1);
SuccessEnchant(pc, l1iteminstance1, client, RandomELevel(l1iteminstance1, itemId));
if (itemId == L1ItemId.SCROLL_OF_LUCKY_ARMOR)
L1World.getInstance().broadcastPacketToAll(new S_ServerMessage(166,"玩家【" + pc.getName() + "】"+(L1WilliamSystemMessage.ShowMessage(1055))));
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