L1jtw 3.80c 版 npc 在隱藏之谷
src\l1j\server\server\clientpackets\C_NPCAction.java
在 else if 與 else if 之間加入以下程式碼
else if(s.equalsIgnoreCase("journey")){
int newx = 0;
int newy = 0;
short newMapId = 0;
Random random = new Random();
int place = random.nextInt(14);
switch(place) {
case 0: //正義神殿
newx=33127;
newy=32940;
newMapId=4;
break;
case 1: //水晶洞穴
newx=32774;
newy=32909;
newMapId=74;
break;
case 2: //伊娃神殿
newx=32732;
newy=32814;
newMapId=62;
break;
case 3: //海底
newx=32742;
newy=32679;
newMapId=63;
break;
case 4: //象牙塔
newx=32771;
newy=32797;
newMapId=77;
break;
case 5: //亞丁村
newx=33937;
newy=33345;
newMapId=4;
break;
case 6: //妖精森林
newx=33051;
newy=32340;
newMapId=4;
break;
case 7: //綠洲
newx=32870;
newy=33255;
newMapId=4;
break;
case 8: //教堂
newx=33972;
newy=33363;
newMapId=4;
break;
case 9: //奇岩
newx=33429;
newy=32813;
newMapId=4;
break;
case 10: //海音
newx=33597;
newy=33239;
newMapId=4;
break;
case 11: //火龍窟
newx=33743;
newy=32277;
newMapId=4;
break;
case 12: //說話之島碼頭
newx=32643;
newy=32954;
newMapId=0;
break;
case 13: //傲慢之塔
newx=34249;
newy=33452;
newMapId=4;
break;
case 14: //邪惡神殿
newx=32879;
newy=32652;
newMapId=4;
break;
default:
break;
}
try {
pc.save();
pc.beginGhost(newx,newy,(short)newMapId,true);
Thread.sleep(10000); //觀看10秒的意思
pc.makeReadyEndGhost();
} catch (final Exception e) {
_log.log(Level.SEVERE, e.getLocalizedMessage(), e);
}
}
參考資料 L1jtw & 參考大陸原始碼 & 99nets 資料
沒有留言:
張貼留言