集體起死回生術
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public static final int ADDITIONAL_FIRE = 176;
public static final int SKILLS_END = 176;
public static final int ADDITIONAL_FIRE = 176;
public static final int SUPER_TURN_UNDEAD = 177;//集體起死回生術
public static final int SKILLS_END = 177;
l1j\server\server\model\skill\L1SkillUse.java
case TURN_UNDEAD: { // 起死回生術
if (undeadType == 1 || undeadType == 3) {
dmg = cha.getCurrentHp();
}else {
dmg = 0;
}
}
break;
case SUPER_TURN_UNDEAD: { // 集體起死回生術
if (undeadType == 1 || undeadType == 3) {
dmg = cha.getCurrentHp();
_player.sendPackets(new S_SkillSound(cha.getId(), 754));
_player.broadcastPacket(new S_SkillSound(cha.getId(), 754)); // 魔法效果送出
} else {
dmg = 0;
}
}
break;
if ((_skillId == TURN_UNDEAD && (undeadType == 0 || undeadType == 2))
|| (_skillId == TURN_UNDEAD && isTU == false)
|| ((_skillId == ERASE_MAGIC || _skillId == SLOW || _skillId == MANA_DRAIN || _skillId == MASS_SLOW || _skillId == ENTANGLE
|| _skillId == CURSE_PARALYZE || _skillId == SILENCE || _skillId == CURSE_BLIND || _skillId == DARKNESS
|| _skillId == DARK_BLIND || _skillId == FOG_OF_SLEEPING || _skillId == SHOCK_STUN) && isErase == false) // 新增木乃伊 CURSE_PARALYZE、魔封無效 SILENCE
|| (_skillId == MANA_DRAIN && isManaDrain == false)) { //新增闇盲咒術 CURSE_BLIND、
// 黑暗之影 DARKNESS、暗黑盲咒(黑妖的) DARK_BLIND、沉睡之霧無效 FOG_OF_SLEEPING by 9001183ex 增加衝暈 SHOCK_STUN by mca 20081223
return true;
}
return false;
}
}
if ((_skillId == TURN_UNDEAD && (undeadType == 0 || undeadType == 2))
|| (_skillId == TURN_UNDEAD && isTU == false)
|| (_skillId == SUPER_TURN_UNDEAD && (undeadType == 0 || undeadType == 2)) //增加集體起死回生術
|| (_skillId == SUPER_TURN_UNDEAD && isTU == false) //增加集體起死回生術
|| ((_skillId == ERASE_MAGIC || _skillId == SLOW || _skillId == MANA_DRAIN || _skillId == MASS_SLOW || _skillId == ENTANGLE
|| _skillId == CURSE_PARALYZE || _skillId == SILENCE || _skillId == CURSE_BLIND || _skillId == DARKNESS
|| _skillId == DARK_BLIND || _skillId == FOG_OF_SLEEPING || _skillId == SHOCK_STUN) && isErase == false) // 新增木乃伊 CURSE_PARALYZE、魔封無效 SILENCE
|| (_skillId == MANA_DRAIN && isManaDrain == false)) { //新增闇盲咒術 CURSE_BLIND、
// 黑暗之影 DARKNESS、暗黑盲咒(黑妖的) DARK_BLIND、沉睡之霧無效 FOG_OF_SLEEPING by 9001183ex 增加衝暈 SHOCK_STUN by mca 20081223
return true;
}
return false;
}
}
// 起死回生機率限制
if (skillId == TURN_UNDEAD && _calcType == PC_NPC) {
if (_pc.isWizard() && probability > 70) { // 法師
probability = 70;
} else if (_pc.isElf()) { // 妖精
if (probability > 70) {
probability = 55;
} else {
probability /= 2;
}
}
}
// 起死回生機率限制 end
// 起死回生機率限制
if ((skillId == TURN_UNDEAD || skillId == SUPER_TURN_UNDEAD) && _calcType == PC_NPC) {
if (_pc.isWizard() && probability > 70) { // 法師
probability = 70;
} else if (_pc.isElf()) { // 妖精
if (probability > 70) {
probability = 55;
} else {
probability /= 2;
}
}
}
// 起死回生機率限制 end
新增一筆資料:
177 集體起死回生術 0 0 45 20 40318 1 3000 0 none 2 0 0 0 0 7 1 19 4 0 0 5 0 0 761 0 0 280 0 0 0
新增一筆資料:
9000 究極起死回生術 究極起死回生術 other normal none 0 3095 776 0 0 0 0 0 0 0 0 0 0 1 1 5 5000 0 0 1
新增一筆資料:
9000 0 0 177 0
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